However past that initial set up phase as people find out about GoG Galaxy 2.0, it then becomes a valuable way of seeing what my friends happen to be doing. The activity feed has been real awkward over the last several days as folks on-board their way into the platform and it catalogs the past decade worth of gaming. However what GoG does is give me back some of that Raptr functionality of tracking the time played and achievements earned from every single game on the list and allowing me to see what my friends are also playing. This is the point where you are just about to tell me “but Bel, Nvidia Experience already does this and offers graphical configuration options”, and that is absolutely true. Now I have this single pleasant interface that delivers up all of the content that exists regardless of the store front. Instead of creating yet another walled garden of exclusive content, they went the opposite direction and have created a client that seemingly integrates with everything else. Seeing this as a problem, it appears that GoG has worked hard on trying to come up with the answer. The challenge with the client is the fact that I am already heavily bough into the Steam store and the inertia tying me there is strong and mostly keeps me from ever wanting to buy a game elsewhere as steam has served as a single launchpad for all of my games. This lead me down a path of trying to see what had changed with GoG and being pleasantly surprised. Over the last several days I have seen a bunch of these cross-platform gaming stats showing up on social media, but I think the first one I remember seeing was my friend Maeka. The client reached a point where they integrated way too much stuff into it and it seemed to be a bit of a drag on my system. In part a bit of the reason why I started manually tracking games played in each month was because I was no longer using Raptr. Once upon a time there was a thing called Raptr and I loved the way it kept track of my games played.
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